5. Story, Setting and Character
Define the narrative tone, world logic, and character system to provide a unified framework for long-term content updates.
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5. Story, Setting and Character
Define the narrative tone, world logic, and character system to provide a unified framework for long-term content updates.
5.1 Story and Narrative
5.1.1 Backstory
- Origins & Timeline: Key historical events, creation myths, and the timeline leading to the present.
- Central Conflict: The primary struggle or tension defining the current era.
- Factions & Power Structure: Relationships, alliances, and conflicts between different groups or nations.
5.1.2 Plot Elements
- Plot Structure: Overview of the main storyline (e.g., Three-Act Structure, Hero's Journey).
- Key Plot Points: Major turning points, climaxes, twists, and potential endings (Good/Bad/True Endings).
- Themes & Core Message: The central themes and emotional experience the game aims to deliver to the player.
5.1.3 Game Progression & Narrative Integration
- Narrative Delivery: How the story is told through gameplay (Linear, Branching, Hub-based, Open World, etc.).
- Main vs. Side Quests: The balance and interconnection between the main storyline and optional content.
- Player Agency: Balancing player freedom with narrative control (e.g., environmental storytelling vs. scripted events).
5.1.4 License Considerations
- IP Restrictions: Limitations when using external IPs (immutable lore, approval requirements, etc.).
- UGC Policy: Guidelines for fan fiction, fan art, and secondary creations.
5.1.5 Cutscenes
- Types: Real-time rendering, pre-rendered CGI, comic/manga style, static images with voiceover, etc.
- Pacing & Frequency: Ensuring cutscenes enhance rather than interrupt the gameplay flow.
- Update Planning: Roadmap for new cutscenes tied to content updates (new chapters, character releases).
5.1.6 Emotional Pacing & Short Drama Structure
- Emotional Curve:
- Defining the emotional trajectory of a session or chapter (Setup → Inciting Incident → Rising Action → Climax → Resolution).
- Short Drama Pacing (if applicable):
- Golden 3 Seconds: The "hook" to grab player attention immediately.
- Emotional Rollercoaster: Incorporating twists, reversals, and high-stakes moments.
- Core Thrill Points: Distribution of satisfying moments ("payoffs") throughout the experience.
Cutscene #1
- Actors: Characters present in the scene.
- Description: Setting, atmosphere, and general action.
- Storyboard: Key visual beats or shot list.
- Script: Dialogue and narration.
Extend for Cutscene #2, #3, etc., following the same structure.
5.2 Game World
5.2.1 World Overview
- Geography & Topology: Continents, nations, and major regional divisions.
- Magic & Technology: The rules governing magic systems, technology levels, and power sources.
- Culture & Society: Religions, political systems, social classes, and racial dynamics.
5.2.2 Area #1 (Example Area)
General Description
- Role & Function: (e.g., Tutorial Area, Mid-game Hub, High-level Dungeon).
- Theme & Atmosphere: Visual style, musical tone, and narrative motifs.
Physical Characteristics
- Terrain & Layout: Landmarks, pathways, verticality, and environmental hazards.
- Interactive Elements: Puzzles, resource nodes, NPC locations, and environmental storytelling objects.
Levels that Use Area
- Associated Levels: List of missions or quests that take place within this area.
Connections to Other Areas
- Traversal: Travel methods (fast travel points, connecting paths, vehicles).
- Gating & Unlocking: Prerequisites for accessing the area.
Extend for Area #2, Area #3, etc.
5.3 Characters
Manage Playable Characters, Key NPCs, and Major Antagonists separately.
5.3.1 Character #1 (Example)
Backstory
- Origins: Birthplace, upbringing, and key life events.
- Role in Lore: Connection to the main plot and world history.
Personality
- Archetype: Core personality traits (e.g., Stoic, Impulsive, Intellectual).
- Values & Quirks: Beliefs, catchphrases, and distinctive behaviors.
Look
Physical Characteristics
- Appearance: Height, build, race/nationality, and clothing style.
- Distinguishing Features: Scars, accessories, hair color, etc.
Animations
- Idle & Movement: Stance, walk, run, and combat readiness.
- Combat Actions: Basic attacks, skills, ultimate abilities.
- Expressions: Facial animations for dialogue and special interactions.
Special Abilities
- Combat Role: (e.g., DPS, Support, Tank, Controller).
- Non-Combat Skills: Exploration abilities, social perks, or puzzle-solving traits.
Relevance to Game Story
- Role: (Protagonist, Companion, Antagonist, Quest Giver).
- Arc: Development throughout key plot points.
Relationship to Other Characters
- Network: Family, friends, rivals, mentors.
- Dynamics: Key conflicts and bonds with other cast members.
Statistics
- Base Stats: HP, Attack, Defense, Speed, Elemental Attributes, etc.
- Progression: Growth curve and breakthrough milestones (referencing standard RPG progression systems).
- Differentiation: Unique selling points compared to characters of the same role.
Extend for Character #2, Character #3, etc.