11. Secondary Software
Describe the supporting software for game development, publishing, and operations, such as editors, installers, and updaters.
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11. Secondary Software
Describe the supporting software for game development, publishing, and operations, such as editors, installers, and updaters.
11.1 Editor
- Level Editor:
- Scope: Terrain modification, object placement, enemy wave configuration, and quest scripting.
- Users: Level Designers, System Designers, Technical Artists.
- Output: Data format and integration with the game engine.
- LiveOps / Event Configuration Tool:
- Scope: Events, shop inventory, task parameters, and announcements.
- Activation: Real-time updates vs. scheduled activation logic.
11.2 Installer
- Installation Flow: Full package vs. Small launcher + Asset streaming.
- First Launch Experience (FTUE): Download strategy, background animations, and loading tips.
- Channel Specifics: Custom requirements for Android app stores, PC launchers, etc.
11.3 Update Software
- Client Update Strategy: Forced updates, Optional updates, and Silent background updates.
- Asset Hot-patching: Chunking strategy, Manifest management, and Rollback mechanisms.
- Scheduling: Pre-download capabilities and alignment with version release cycles.
11.4 Internal Tools & Dashboards
- Data Dashboard: Visualization of KPIs (DAU, Retention, Revenue, Funnels).
- Operations Dashboard: Event status monitoring, reward distribution tracking, and anomaly detection.
- GM Tools: Customer support functions (Player account lookup, compensation, banning/unbanning).