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12. Management

Define people, budget, timeline, and risk from a project management perspective, including long-term operational planning.

PRID: gdd-en-12-management
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12. Management

Define people, budget, timeline, and risk from a project management perspective, including long-term operational planning.

12.1 Team & Roles

  • Organization Chart: Departments (Design, Engineering, Art, QA, Operations, Data).
  • Key Stakeholders: List of System Owners and Leads.
  • Outsourcing & Partners: Scope for Content, Art, Audio, and Technical Services.

12.2 Detailed Schedule

  • Milestones: Prototype, Alpha, Beta, Soft Launch, Global Launch.
  • Deliverables: Playable content, technical stability targets, and data goals per milestone.
  • Version Cadence: Thematic planning for major updates (referencing industry standards like Genshin Impact or Tencent's live service models).

12.3 Budget

  • Personnel: Costs broken down by role and development phase.
  • Procurement & Services: Engines, SDKs, Cloud Services, CDN, Monitoring tools.
  • Marketing & UA: Ad spend, User Acquisition, Branding campaigns.
  • LiveOps Budget: Funds for events, new assets, and ongoing content production.

12.4 Risk Analysis

  • Design Risks: Unproven mechanics, numerical balance issues.
  • Technical Risks: Performance bottlenecks, network stability, platform certification.
  • Business Risks: Market competition, policy changes, platform rule shifts.
  • Organizational Risks: Key personnel turnover, cross-team collaboration friction.
  • Mitigation: Probability, Impact, and Response Plan for each risk.

12.5 Localization Plan

  • Scope: Target languages and regions.
  • Coverage: Text, Voice, UI adaptation.
  • Compliance: Culturalization (religion, symbols, legal restrictions).
  • Workflow: Batching, Lock dates, and Regression testing for localized assets.

12.6 Test Plan

  • Types: Functional, Performance, Compatibility, UX, A/B Testing.
  • Phases: Tech Test, Closed Beta (CBT), Open Beta (OBT), Launch.
  • Bug Management: Triage process and priority definitions.
  • Feedback Loop: Collection methods (Community, CS, In-game reporting).

12.7 LiveOps & Events

Plan the operational rhythm early, referencing best practices from long-term service games.

  • Event Types: Holiday events, Version events, Permanent recurring systems.
  • Cadence: Daily, Weekly, Monthly, and Major Version cycles.
  • KPIs: Acquisition, Reactivation, DAU, Monetization (ARPPU), Sink efficiency.
  • Pipeline: Standard Operating Procedure (SOP) from concept to live deployment.

12.8 Data-driven Iteration

  • Linkage: Integration with metrics defined in Sections 3.9 and 9.9.
  • Evaluation: Post-launch review cycles and data-informed decision making.
  • Kill Switch: Criteria for sunsetting or reworking underperforming systems.

12.9 GaaS Service Blueprint

Long-term planning for Game as a Service.

  • Seasonal Calendar:
    • Season duration and theme rotation logic.
  • LiveOps Cadence:
    • Standard templates for Daily, Weekly, and Monthly activities.
  • Community Engagement:
    • Events, KOL/Influencer collaboration, UGC incentive programs.
  • Crisis Management:
    • SOP for server outages, critical bugs, and PR crises.

12.10 Retention Strategy (3B Model Application)

  • Day 1-7 Goals:
    • Applying the 3B Model (Section 3.11) to retention interventions (Push notifications, Gifts, Recall campaigns).
  • Long-term Retention:
    • Designing social bonds and sunk cost mechanisms.

12.11 Marketing & Landing Page Assets

  • Landing Page Requirements:
    • Visualizing Unique Selling Points (USPs).
    • Funnel design (CTA placement, Lead magnets).
  • Creative Assets:
    • Specs and direction for Ad creatives (Video, Static).
    • App Store Screenshots and Preview Video scripts.

12.12 User Research Methodology (OST)

  • Opportunity Solution Tree (OST):
    • Collecting user Pain Points.
    • Transforming Pain Points into Opportunities and validating via Solutions (Experiments).
  • Feedback Loop:
    • Community Feedback → Dev Adjustment → Public Announcement.

12.13 Success Metrics for Serious Games (Category Specific)

  • Behavioral Change Metrics:
    • Habit formation (e.g., streak retention, real-life application).
  • Learning Outcomes:
    • Quantifiable assessment of knowledge or skill acquisition.

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