13. Appendices
Serves as an index and central repository for asset lists, glossaries, and KPI definitions.
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13. Appendices
Serves as an index and central repository for asset lists, glossaries, and KPI definitions.
13.1 Asset List
- Maintenance: Format (Spreadsheet / External Link / Asset Management System).
- Fields: ID, Name, Type, System, Path, Owner, Status.
13.1.1 Art
- Model and Texture List: Character meshes, environment props, and material maps.
- Animation List: Cycles for characters, objects, and UI.
- Effects List: VFX particles, shaders, and post-processing.
- Interface Art List: Icons, frames, buttons, and backgrounds.
- Cutscene List: Storyboards and assets for cinematic sequences.
13.1.2 Sound
- Environmental Sounds: Ambience, weather, and looping background tracks.
- Weapon Sounds: Fire, reload, impact, and handling foley.
- Interface Sounds: Clicks, hovers, confirms, and errors.
13.1.3 Music
- Ambient: Background tracks for exploration and safe zones.
- Action: High-intensity tracks for combat and chases.
- Victory / Defeat: Short stingers for round results.
13.1.4 Voice
- Actor Lines: Script breakdown by character.
- Asset Table: Organized by Character / Chapter / Language.
13.2 Glossary
- Definitions: Unified terminology for key game concepts.
- Acronyms: Standard abbreviations (e.g., FTUE, ARPDAU, DAU).
- Goal: Preventing misinterpretation across teams and regions.
13.3 KPI Definitions
Precise definitions for metrics mentioned in Sections 3.9, 9.9, and 12.8.
- Retention: D1 / D7 / D30 calculation methods.
- Monetization: ARPU, ARPPU, ARPDAU, Conversion Rate formulas.
- Engagement: Participation rates, completion rates, and lift analysis.
13.4 External References
- Competitor Analysis: Links to market research and teardowns.
- Internal Docs: Post-mortems, sharing sessions, and technical wikis.
- Platform Specs: Documentation for Identity, Payment, Data, and Anti-cheat SDKs.
13.5 Asset Roadmap
- Definition: Converting asset lists into an actionable production schedule (Phases, Timeline, Dependencies, Milestones).
- Core Steps:
- Input: Asset lists (Characters, Backgrounds, Props, VFX, Audio, UI).
- Phasing: Concept → Modeling → Texturing → Animation → Testing → Release.
- Scheduling: Gantt chart or Kanban, including 10–20% buffer and cross-team dependencies.
- Tools: Excel/Google Sheets, GanttPRO, Miro.
- Header Suggestions:
- ID, Category, Description, Quantity, Variant, Specs (Res/Poly), Priority, Dependency, Owner, Start/End Date, Status, Source (GDD Page/Storyboard).
- Benefits: Reduces delays and costs, improves collaboration efficiency.
13.5.1 Templates
- CSV Template: asset_list_template.csv
- Markdown Template: asset_list_template.md
- Metadata JSON Schema: asset_metadata_schema.json
13.5.2 Specific Asset Templates
- Gacha Animation Spec (MD): gacha_animation_spec.md
- Gacha Storyboard (MD): gacha_animation_storyboard.md
- Gacha Metadata Schema (JSON): gacha_animation_metadata_schema.json
13.5.3 Video Asset Templates
- Video Production Guide (MD): video_asset_guide.md
- Video Storyboard (MD): video_storyboard_template.md
- Video Metadata Schema (JSON): video_asset_metadata_schema.json
- Encoding Profiles (CSV): video_encoding_profiles.csv
- Video Shot Breakdown (MD): storyboard_for_video_assets.md
- API Video Generation Guide (MD): api_video_generation_guide.md
- MVP Gameplay Video Guide (MD): mvp_gameplay_video_guide.md
13.5.4 Image Sequence Guide
- Usage & Production (MD): image_sequence_guide.md
- Shot Breakdown (MD): storyboard_for_image_sequence_assets.md
13.5.5 Asset Extraction Guide
- Extraction & Formatting (MD): asset_extraction_guide.md
13.5.6 Universal Storyboard Method
- Methodology & Examples (MD): universal_storyboard_method.md
13.5.7 Format Production Guides
- Image: image_asset_production_guide.md
- Sprite Sheet: sprite_sheet_production_guide.md
- 3D Model: 3d_model_production_guide.md
- Audio: audio_asset_production_guide.md
- Particles / VFX: fx_particle_production_guide.md
- UI Elements: ui_element_production_guide.md
13.5.8 VFX Discussion
- Format & Mapping (MD): vfx_discussion.md
13.5.9 Playable Ad Guide
- Playable Video Guide (MD): playable_ad_video_guide.md
13.6 Common-language Mapping
- Character (Actor): Protagonist, Enemy, NPC; capable of movement and interaction.
- Background (Set): Forests, cities, rooms.
- Prop (Object): Weapons, furniture, interactive items.
- Light (Source): Torches, sunlight, shadow casters.
- VFX (Visual Effects): Explosions, fire, smoke.
- Sound (Score/SFX): BGM, footsteps, vocal cues.
- Screen (Subtitle/HUD): Health bars, menus, notifications.
- Usage: Facilitates communication between technical teams and non-specialists.
13.7 Advanced Templates & Checklists
Detailed configuration tables and checklists for complex systems.
13.7.1 Economy & Monetization
- Economy CSV Configs:
- Structure for items, pricing, sources, and sinks.
- Monetization Checklist:
- Pre-launch verification (Price anchors, Confirmation flows, Sale tags).
- Subscription Growth Checklist:
- LTV optimization items for subscription-based games.
13.7.2 VIP System Tables
- VIP Level & Privilege Table:
- XP requirements and specific benefits per VIP tier.